Uncharted Territories
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Turn 2: December 1045

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Turn 2: December 1045 Empty Turn 2: December 1045

Post by Gamemaster Thu Dec 01, 2016 7:14 pm

Current Map State

Turn 2: December 1045 4XvslyJDvgw_USF9aa6CSGH7W2j8EUguZF8bVpf3g_ITxiaVfB9iFXjmRreduajYjH7rAIG8loiRkOhkPW5RkbWgo2yv0rqDUVcOAG0dWAj0ZwaEGr4xTVFQhOlDLQFb23fhF53s


Serene Republic of Gutenbeere, on the floodplains of Bissigbier
Alignment: Neutral Good    Population: 2500

Loyalty: 14
Stability: 21
Economy
: 24
Size: 2

Active Edicts
6 Holidays per year
No Taxes
Standard Promotion
Exploration

Spoiler:

Spoiler:


Upkeep Phase:

Unrest Increase: +0
Treasury: 5 (current consumption: 1)
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Turn 2: December 1045 Empty Exploration Edict Results

Post by Gamemaster Wed Dec 07, 2016 8:44 pm

Your exploration party has successfully managed to map a large area around Gutenbeere. The purple dots on the map mark the abstract limits of the information they collected. The pink dots mark locations of interest. They are the following:


  • To the West, on the south coast of river Silverwater, there is a settlement called Strohalm. Largely populated by elves, this village is unlikely to consider itself a natural part of the Gutenbeere Republic. Diplomatic relations will have to be established if we are to annex them. The village already has a Town Hall, several houses, a farm, a bridge, and a marketplace.
  • To the West, on the hills south of Strohalm, there is a Manticore Lair. It seems to be a large enough population to keep anyone from exploring the hills for resources. They frequently prey on the population of Strohalm.
  • To the South, on the Coast of the Great Sea, there is a great port. A colossal edifice constructed entirely out of solid granite spreads for miles along the coast, with a gleaming lighthouse marking its furthest edge inside the sea. Nobody knows who built it, but it seems to have been abandoned for ages. This Landmark doubles as a waterfront building.
  • Just outside the delta, on Bissigbier Bay, there is a lone isle. It is haunted by a mysterious greenish-grey mist. Nobody dares to go there.
  • To the East there are some of the most fertile rice fields in the land. Each of these hexes contains a farm that produces 4 BP's worth of rice each.
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Turn 2: December 1045 Empty Re: Turn 2: December 1045

Post by Johan Berg Thu Dec 08, 2016 10:12 am

r-r-r-r-r-rRR-R-R-R-R-RRRRRRIIICEFIELDS???!!!!!!

:3
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Turn 2: December 1045 Empty Edict Phase

Post by Gamemaster Fri Dec 30, 2016 11:20 am

Edict Phase:

1.Claim Northern Hill to be named "Πέρα Βουναλέικα"
2.a.Build Quary on Πέρα Βουναλέικα
2.b.Build Farm on Πέρα Βουναλέικα
3.No Settlements, Build a Dance Hall in Gutenbeere
4.No Army Edicts

5.General Edicts:
No Diplomatic edict. (Postpone signing any papers until we speak with a more legitimate envoy)
No Exploration Edict
No Trade Edict
No Vassalage or Colonial Edict

Stay at 6 Holidays per year (+2 consumption, +2 Loyalty)
Stay at Standard Promotion (+2 consumption, +2 Stability)
Stay at No Taxes (+1 Loyalty)
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Turn 2: December 1045 Empty Taxation Phase

Post by Gamemaster Fri Dec 30, 2016 11:29 am

Taxation Phase:
1.No Withdrawals
2.No Deposits
3.No Items
4.+16 BP to the Treasury
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Turn 2: December 1045 Empty Event Phase

Post by Gamemaster Fri Dec 30, 2016 11:37 am

Event: Feud (Gutenbeere, Continuous):

Nobles in the Senate are bickering. Failed Loyalty check.

Corruption increases by 1, Unrest increases by 3, and the event is continuous.
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Turn 2: December 1045 Empty Aftermath

Post by Gamemaster Fri Dec 30, 2016 12:25 pm

Following the Night of Swords the people of Gutenbeere have to get accustomed to rapid change as nearly 2000 elves settle next to the City borders. A lot of voices demand that a new settlement be built to hold the "easterners" and the elves away from the capital.
+1800 population -1 stability

The role of the Lord General is, inevitably, vacant.
-4 loyalty

The senate is in complete chaos. There are senators who declare the Council actions unilateral and unconstitutional. Some say that the Elves must be kept at bay, without right of citizenship. Others demand that the Elf Aerandir be named Lord General and serve on the council. A small minority request that Manderson resumes his post as General, though, after his confession, the chances of that happening are nil.
Feud event

The new quarry brings an influx of high quality stone. The masons' Guild in Gutenbeere experiences unprecedented growth.
A single building can be build for HALF the cost, for the next turn only

The "easterner" minority in Gutenbeere is very happy with the amount of Rice Fields in the Realm.
No statistical bonus

The Tyrol Ambassador has been fatally wounded during the Night of Swords. The fact that the envoys of Edamion have been ignored for so long makes Gutenbeerelanders very proud and the caravan merchants very chatty.
+1 loyalty. Infamy increases
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Turn 2: December 1045 Empty Re: Turn 2: December 1045

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