Turn 2: December 1045
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Turn 2: December 1045
Current Map State
Serene Republic of Gutenbeere, on the floodplains of Bissigbier
Alignment: Neutral Good Population: 2500
Loyalty: 14
Stability: 21
Economy: 24
Size: 2
Active Edicts
6 Holidays per year
No Taxes
Standard Promotion
Exploration
- Spoiler:
- Capital City of Gutenbeere
1 District, Population: 1250
Improvements
[]Farm
Palace District (5/36)
[]Library
[]Mansion
[]Mill
[]Granary (Stock: 2)
[]Smithy
- Spoiler:
- Additional territory of 1 tiles
Features
[]Silver Lode
[]Crystal Beacon
Improvements
[]Farm
[]Mine
Upkeep Phase:
Unrest Increase: +0
Treasury: 5 (current consumption: 1)
Treasury: 5 (current consumption: 1)
Exploration Edict Results
Your exploration party has successfully managed to map a large area around Gutenbeere. The purple dots on the map mark the abstract limits of the information they collected. The pink dots mark locations of interest. They are the following:
- To the West, on the south coast of river Silverwater, there is a settlement called Strohalm. Largely populated by elves, this village is unlikely to consider itself a natural part of the Gutenbeere Republic. Diplomatic relations will have to be established if we are to annex them. The village already has a Town Hall, several houses, a farm, a bridge, and a marketplace.
- To the West, on the hills south of Strohalm, there is a Manticore Lair. It seems to be a large enough population to keep anyone from exploring the hills for resources. They frequently prey on the population of Strohalm.
- To the South, on the Coast of the Great Sea, there is a great port. A colossal edifice constructed entirely out of solid granite spreads for miles along the coast, with a gleaming lighthouse marking its furthest edge inside the sea. Nobody knows who built it, but it seems to have been abandoned for ages. This Landmark doubles as a waterfront building.
- Just outside the delta, on Bissigbier Bay, there is a lone isle. It is haunted by a mysterious greenish-grey mist. Nobody dares to go there.
- To the East there are some of the most fertile rice fields in the land. Each of these hexes contains a farm that produces 4 BP's worth of rice each.
Re: Turn 2: December 1045
r-r-r-r-r-rRR-R-R-R-R-RRRRRRIIICEFIELDS???!!!!!!
:3
:3
Johan Berg- Posts : 20
Join date : 2016-11-18
Edict Phase
Edict Phase:
1.Claim Northern Hill to be named "Πέρα Βουναλέικα"
2.a.Build Quary on Πέρα Βουναλέικα
2.b.Build Farm on Πέρα Βουναλέικα
3.No Settlements, Build a Dance Hall in Gutenbeere
4.No Army Edicts
5.General Edicts:
No Diplomatic edict. (Postpone signing any papers until we speak with a more legitimate envoy)
No Exploration Edict
No Trade Edict
No Vassalage or Colonial Edict
Stay at 6 Holidays per year (+2 consumption, +2 Loyalty)
Stay at Standard Promotion (+2 consumption, +2 Stability)
Stay at No Taxes (+1 Loyalty)
1.Claim Northern Hill to be named "Πέρα Βουναλέικα"
2.a.Build Quary on Πέρα Βουναλέικα
2.b.Build Farm on Πέρα Βουναλέικα
3.No Settlements, Build a Dance Hall in Gutenbeere
4.No Army Edicts
5.General Edicts:
No Diplomatic edict. (Postpone signing any papers until we speak with a more legitimate envoy)
No Exploration Edict
No Trade Edict
No Vassalage or Colonial Edict
Stay at 6 Holidays per year (+2 consumption, +2 Loyalty)
Stay at Standard Promotion (+2 consumption, +2 Stability)
Stay at No Taxes (+1 Loyalty)
Event Phase
Event: Feud (Gutenbeere, Continuous):
Nobles in the Senate are bickering. Failed Loyalty check.
Corruption increases by 1, Unrest increases by 3, and the event is continuous.
Nobles in the Senate are bickering. Failed Loyalty check.
Corruption increases by 1, Unrest increases by 3, and the event is continuous.
Aftermath
Following the Night of Swords the people of Gutenbeere have to get accustomed to rapid change as nearly 2000 elves settle next to the City borders. A lot of voices demand that a new settlement be built to hold the "easterners" and the elves away from the capital.
+1800 population -1 stability
The role of the Lord General is, inevitably, vacant.
-4 loyalty
The senate is in complete chaos. There are senators who declare the Council actions unilateral and unconstitutional. Some say that the Elves must be kept at bay, without right of citizenship. Others demand that the Elf Aerandir be named Lord General and serve on the council. A small minority request that Manderson resumes his post as General, though, after his confession, the chances of that happening are nil.
Feud event
The new quarry brings an influx of high quality stone. The masons' Guild in Gutenbeere experiences unprecedented growth.
A single building can be build for HALF the cost, for the next turn only
The "easterner" minority in Gutenbeere is very happy with the amount of Rice Fields in the Realm.
No statistical bonus
The Tyrol Ambassador has been fatally wounded during the Night of Swords. The fact that the envoys of Edamion have been ignored for so long makes Gutenbeerelanders very proud and the caravan merchants very chatty.
+1 loyalty. Infamy increases
+1800 population -1 stability
The role of the Lord General is, inevitably, vacant.
-4 loyalty
The senate is in complete chaos. There are senators who declare the Council actions unilateral and unconstitutional. Some say that the Elves must be kept at bay, without right of citizenship. Others demand that the Elf Aerandir be named Lord General and serve on the council. A small minority request that Manderson resumes his post as General, though, after his confession, the chances of that happening are nil.
Feud event
The new quarry brings an influx of high quality stone. The masons' Guild in Gutenbeere experiences unprecedented growth.
A single building can be build for HALF the cost, for the next turn only
The "easterner" minority in Gutenbeere is very happy with the amount of Rice Fields in the Realm.
No statistical bonus
The Tyrol Ambassador has been fatally wounded during the Night of Swords. The fact that the envoys of Edamion have been ignored for so long makes Gutenbeerelanders very proud and the caravan merchants very chatty.
+1 loyalty. Infamy increases
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