Turn 3: January 1046
Page 1 of 1
Turn 3: January 1046
Current Map State
Serene Republic of Gutenbeere, on the floodplains of Bissigbier
Alignment: Neutral Good Population: 4650
Loyalty: 16
Stability: 23
Economy: 25
Size: 3
Fame: 3
Infamy: 2
Active Edicts
6 Holidays per year
No Taxes
Standard Promotion
Masons' Guild Boon
- Spoiler:
- Capital City of Gutenbeere
1 District, Population: 3650
Improvements
[]Farm
Palace District (7/36)
[]Library
[]Mansion
[]House
[]Dance Hall
[]Mill
[]Granary (Stock: 2)
[]Smithy
- Spoiler:
- Additional territory of 2 tiles
Features
[]Silver Lode
[]Crystal Beacon
Improvements
[]2 Farms
[]Mine
[]Quarry
Past Exploration Edict Results
- Spoiler:
Your exploration party has successfully managed to map a large area around Gutenbeere. The purple dots on the map mark the abstract limits of the information they collected. The pink dots mark locations of interest. They are the following:
To the West, on the south coast of river Silverwater, there is a settlement called Strohalm. Largely populated by elves, this village is unlikely to consider itself a natural part of the Gutenbeere Republic. Diplomatic relations will have to be established if we are to annex them. The village already has a Town Hall, several houses, a farm, a bridge, and a marketplace.
To the West, on the hills south of Strohalm, there is a Manticore Lair. It seems to be a large enough population to keep anyone from exploring the hills for resources. They frequently prey on the population of Strohalm.
To the South, on the Coast of the Great Sea, there is a great port. A colossal edifice constructed entirely out of solid granite spreads for miles along the coast, with a gleaming lighthouse marking its furthest edge inside the sea. Nobody knows who built it, but it seems to have been abandoned for ages. This Landmark doubles as a waterfront building.
Just outside the delta, on Bissigbier Bay, there is a lone isle. It is haunted by a mysterious greenish-grey mist. Nobody dares to go there.
To the East there are some of the most fertile rice fields in the land. Each of these hexes contains a farm that produces 4 BP's worth of rice each.
Upkeep Phase:
Unrest: +3 (DC:27)
Treasury: 0 (current consumption: [1+(7-7)]= 1)
Treasury: 0 (current consumption: [1+(7-7)]= 1)
Similar topics
» Turn 3: Proposals Vote
» Turn 2: Proposals Vote
» Kingdom Turn Sequence
» Turn 1: November 1045
» Turn 2: December 1045
» Turn 2: Proposals Vote
» Kingdom Turn Sequence
» Turn 1: November 1045
» Turn 2: December 1045
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum